S7: first person at 107°, the placeholder rifle and the lean

Play as Client on L_S7Range: a dedicated server world and two clients, 9 October 2026. Client 1 is the player; client 2 watches. Placeholder lighting, materials and arms throughout.

Open for you: the player's own shadow under a street lamp. In sun, the player sees his own full-body shadow (below). Under a street lamp he does not: Unreal 5.8 draws the player's own body into the sun's first-person shadow only, and into no lamp's shadow (the engine's shadow renderer, ShadowSceneRenderer.cpp:595-606). Everyone else sees his lamp shadow. Getting it for the player himself needs a second, shadow-only copy of the body on his own machine; whether that is worth it is your call.
What works. First person at 107° (the rifle drawn at 82° and scale 0.4), eye 162 cm above the feet. The rifle in the hands in first person and in the body's hands for everyone else, with one rifle each (the player no longer sees his own world rifle). Lean left and right, 20 cm, on Q and E: the view moves, and the other client sees the body lean (replicated in 0.25 cm steps, read back as −80 and +80). Crouch. The body holds Lyra's rifle pose on every client.

First person

First person at the hip
At the hip. Client 2 stands 5 m away in the door frame.
Leaning left
Leaning left. The view moves 20 cm left; the horizon stays level (no camera roll, by design).
Leaning right
Leaning right.
Crouched
Crouched, client 2 now 2 m away.

Shadows

Own shadow in sun
His own shadow in sun. Looking down: the full body and the world rifle in its hands. The first-person arms and rifle cast none, so there is only one shadow.
Under the street lamp
Under the street lamp, sun off in client 1's world and the exposure raised for this one picture. Client 2's lamp shadow is there; client 1's own is not (the open item above).

What client 2 sees

Client 1 standing
Standing.
Client 1 leaning left
Leaning left (his left, so to the right of the picture).
Client 1 leaning right
Leaning right.
Client 1 crouched
Crouched.

Against the wall and the corner

Leaning towards the wall
Leaning right, the wall on the right. The first-person rifle is drawn whole over the wall.
Facing the wall
Leaning, facing the wall 5 cm from the capsule. The rifle does not clip.
At the outside corner
Leaning at the outside corner.
Client 2 sees the wall lean
Client 2's view of the wall lean. The world rifle's barrel meets the wall: the third-person rifle can clip, a later fix.

A 20 cm lean with a 12 cm probe never reaches a wall the 40 cm capsule already touches, so a flat wall or an outside corner does not stop the lean; only geometry overhanging at head height would.

Not in this round

ItemWhen
The hit-body overlay, the metrics and outcome tables, the burst clipWith the server hits (the next milestone)
The arms' own animation and hand IK on the rifle (the hip pose is Lyra's idle on hidden-bone Manny arms)The arms blueprint, after this round
Hold or toggle lean; the lanes at 10 m and 30 m, the low wall and the dummyWith the hit bodies
Lighting, materials and exposure (fixed at EV 9.5)Placeholders

Play it

  1. Open L_S7Range (/HFGameplay/Raid/S7Range).
  2. Play as Client with 2 players (Play, Net Mode: Play as Client, Number of Players: 2).
  3. WASD and the mouse; Q and E lean, held.
  4. For a moving target, type hf.s7.TargetRoutine 2 in the console: client 2 strafes, leans and crouches on an 8 s loop.